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Rules

Summary based on community rulebooks (The Lookout, v1.4), reconstructed from the Gen Con 2026 demos. This is not the official Bandai rulebook and may change before release.

Deck construction

  • 1 Leader + 50 cards in the deck + 5 Chakra cards + 1 Summon card.
  • Chakra and Summon cards are not part of the deck: they start the game in play.
  • Every card in the deck must be the same colour as the Leader.
  • Maximum copies per card: not confirmed (the demo decks had 3 copies of each card).

Card types

  • Leader: DMG, POW and LIFE; has a Recovery effect.
  • Character: DMG, POW, HP, often a SUPPORT effect with a Chakra cost.
  • EX-Character: cannot be summoned normally, needs its Summon Requirements.
  • Chakra: 5 per player, used to pay costs.
  • Summon: 1 per player, rested to summon a Character.

How to win

A player loses when their Leader reaches 0 LIFE or their deck reaches 0 cards.

Turn phases

  1. Start
  2. Refresh: cards return to Active (face-down Chakra cards do not flip back).
  3. Draw: draw 2 cards. On turn 1 the first player draws 1 and the second player draws 2.
  4. Main: summon and attack in any order.
  5. End

No player can attack on their own turn 1, not even with RUSH. The second player may take one full mulligan.

Combat

  • Only Rested Characters can be attacked; the attacker's POW is subtracted from their HP.
  • Damage stays until the end of the turn, then HP returns to full.
  • Attacking the Leader deals DMG to its LIFE. There is no blocking.

Attack Declaration → Effect Declaration → Support Cut-in → Damage Step.

Support and Chakra

  • Costs are paid by turning face-up Chakra cards face down, always before the effect applies.
  • The turn player can use Supports from hand or from the Support Area; the other player only from the Support Area (max 5 face-down cards).
  • Chains resolve from the last effect to the first.
  • Recovery: from the second turn on, rest your Leader and turn all your Chakra cards face up.

Keywords

  • QUICK: can be played in any valid Support Cut-in window.
  • RUSH: can attack on the turn it enters play (never on turn 1).

Not confirmed yet

  • How an attack is declared and who can attack the Leader.
  • When the Summon card returns to Active.
  • When face-down Supports are placed.
  • What the Exclusion Area is for.
  • The details of the Damage Step.

Try it

See the rules at work on real cards, build a deck and play a test game.

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How to play the NARUTO CARD GAME: rules summary · NindoDB